Super Smash Bros. Melee Cameo Guide

Mario Series Stages

Mushroom Kingdom: Princess Peach's Castle

Princess Peach's Castle

Set on the rooftop of Peach's castle from Super Mario 64. Switches occasionally appear and hitting them makes platforms and ! Blocks appear. Banzai Bills from Super Mario World will occasionally fly into the castle and explode.

Super Mario 64 N64 1996

Mushroom Kingdom: Rainbow Cruise

Rainbow Cruise

Based on the Rainbow Ride stage in Super Mario 64. You start on the flying ship and when it starts to sink you have to follow the scrolling path of swinging platforms, magic carpets and Donut Blocks back to the beginning where the ship will be waiting.

Super Mario 64 N64 1996

Yoshi's Island: Yoshi's Story

Yoshi's Story

Based on Yoshi's Story, everything is made of cardboard. The flying Shy Guys that carry food across the screen are flat. Cloud platforms move around the stage and you can spot Pak E. Derm in the background.

Yoshi's Story N64 1997

Yoshi's Island: Yoshi's Island

Yoshi's Island

Based on the overworld stages of Super Mario World, with slanting pipes, yellow blocks, blue dome mountains and green foliage. In the background you can see Lakitu and Banzai Bill flying around.

Super Mario World SFC/SNES 1990

Mushroom Kingdom

Mushroom Kingdom

A stage based on the 8-bit sprites of Super Mario Bros.. ? Blocks will drop items, the Balance Lift can break and fall down the pit and you can see several classic Mario enemies in the background.

Super Mario Bros. FC/NES 1985

Mushroom Kingdom II

Mushroom Kingdom II
A stage based on the 16-bit sprites of Super Mario Bros. 2 (taken from Super Mario All-Stars). Logs flow down the river, Pidgit appears on its flying carpet to make a temporary platform, and Birdo shoots eggs across the screen.
Super Mario Bros. 2 FC/NES 1988

Yoshi's Island N64

Yoshi's Island N64
Set in the storybook from Yoshi's Story with the Super Happy Tree in the background. Clouds off to the side act as temporary platforms, but dissolve if stood on for too long. This stage originally featured in Super Smash Bros.
Yoshi's Story N64 1997 Super Smash Bros. N64 1999

Donkey Kong Series Stages

DK Island: Kongo Jungle

Kongo Jungle

Set on several log platforms suspended above a raging waterfall. A Barrel Cannon under the stage might catch falling players and Klap Traps from Donkey Kong Country wash down the river, hurting anyone standing on the lowest platforms.

Donkey Kong Country SFC/SNES 1994

DK Island: Jungle Japes

Jungle Japes

A wooden jetty set above a fast-flowing river in the DK Jungle. Klap Traps will try to grab players as they are washed down the river. You can see Cranky Kong walking around his Donkey Kong 64 laboratory through the window of the hut.

Donkey Kong Country SFC/SNES 1994

Kongo Jungle N64

Kongo Jungle N64

Set on a wooden platform above the DK Jungle. In the background you can see various enemies flying around, including Neckys and Mini-Neckys from Donkey Kong Country. This stage originally featured in Super Smash Bros.

Donkey Kong Country SFC/SNES 1994 Super Smash Bros. N64 1999

The Legend of Zelda Series Stages

Termina: Great Bay

Great Bay

Set on the man-made island off the Zora Coast from Majora's Mask. Tingle's balloon acts as a temporary platform until it bursts, and the giant Turtle rises up to create a new platform on the right. If you watch in the background, as the moon gets closer, the Four Giants appear, catch it and throw it back into the sky.

Hyrule: Temple

A large stage set on a floating island temple. The Temple itself isn't based on a location from any particular Zelda game, and aside from some Triforce designs on the stonework, there aren't any other explicit references to be found.

Metroid Series Stages

Planet Zebes: Brinstar


A stage set in the Brinstar area of Metroid and Super Metroid. The stage is held together with organic components that break apart when attacked, and a rising pool of acid will engulf the stage from time to time.

Metroid FC/NES 1986

Planet Zebes: Brinstar Depths

Brinstar Depths

A stage based on Kraid's Hideout from Metroid and Super Metroid. The main platform is small, but rotates when Kraid appears and slashes at it, threatening to push players into the lava below.

Metroid FC/NES 1986

Kirby Series Stages

Dream Land: Fountain of Dreams

Fountain of Dreams

A simple stage set on the Fountain of Dreams from Kirby's Adventure. The water from the fountains makes the platforms rise and fall.

Kirby's Adventure FC/NES 1993

Dream Land: Green Greens

Green Greens

A stage set on a floating island, loosely based on the Green Greens area of Kirby's Dream Land. Whispy Woods sits in the centre, blowing wind and dropping apples on the players. Two columns of Star Blocks fall and fill the gaps in the stage.

Kirby's Dream Land Game Boy 1992

Dream Land N64

Dream Land N64

A stage set on a floating island, loosely based on the Green Greens area of Kirby's Dream Land. Whispy Woods appears blowing players towards the edge of the stage. You can see King Dedede and Bronto Burt flying around in the background. This stage originally featured in Super Smash Bros.

Kirby's Dream Land Game Boy 1992 Super Smash Bros. N64 1999

Star Fox Series Stages

Lylat System: Corneria


A stage set on the spine of the Great Fox as it flies over the surface of Corneria from Star Fox 64. Arwings swoop in and shoot at the players on the stage.

Star Fox 64 N64 1997

Lylat System: Venom


A stage set on the wings of the Great Fox as it flies towards the screen over the surface of the planet Venom from Star Fox 64. Star Wolf's Wolfen ships will fly down and shoot at players on the stage.

Star Fox 64 N64 1997

Pokémon Series Stages

Kanto: Pokémon Stadium

Pokémon Stadium

A stadium where Pokémon battles take place. This stage changes shape to suit Water, Fire and Rock Pokémon types.

Pokémon Stadium N64 1998

Kanto Skies: Poké Floats

Poké Floats

A stage set on top of an ever-changing variety of giant Pokémon. The Pokémon that appear are (in order of appearance): Squirtle, Onix, Psyduck, Chikorita, Weezing, Slowpoke, Porygon (x3), Wooper, Sudowoodo, Snorlax, Venusaur, Seel, Wobbuffet, Unown (x17), Goldeen, Lickitung, Chansey, Geodude.

F-Zero Series Stages

F-Zero Grand Prix: Mute City

Mute City

A stage set on the Mute City stage from F-Zero X. A floating platform carries the players to different parts of the stage. From time to time, the F-Zero racers will speed past, damaging anyone in their path.

F-Zero X N64 1998

F-Zero Grand Prix: Big Blue

Big Blue

A stage set on the Big Blue track from the F-Zero series. You must jump from the back of F-Zero Racers, flying platforms and the Falcon Flyer (originally appearing in the F-Zero instruction manual in a comic strip).

F-Zero X N64 1998

Mother Series Stages

Eagleland: Onett


A stage set in Ness's home town of Onett from EarthBound. Cars and the Runaway Five's bus will drive past, hurting anyone standing on the ground. The background contains many little touches referencing the game, including the meteor on top of the mountain and a warning sign signed by Mayor Pickle.

EarthBound SFC/SNES 1994

Eagleland: Fourside

A stage set on the rooftops of the bustling city of Fourside from EarthBound. Slippery UFOs from EarthBound's opening appear mysteriously, and the central platform is the famous Monotoli building.
EarthBound SFC/SNES 1994

Ice Climber Series Stages

Infinite Glacier: Icicle Mountain

Icicle Mountain

A vertically scrolling stage made up of snowy platforms and ice blocks. The game is loosely based on the mountains from Ice Climber.

Ice Climber FC/NES 1985

Game & Watch Series Stages

Superflat World: Flat Zone

Flat Zone

A totally flat stage set inside a giant Game & Watch. The basic stage layout and falling tools are from Helmet, the moving platforms are from Manhole, and the man who carries out a bucket and spills oil over the stage is from Oil Panic.