Donkey Kong Country

スーパードンキーコング

Donkey Kong Country Screenshot
System Super Famicom / SNES, Game Boy, Game Boy Advance
Developer Rare
Genre 2D Platformer

The villainous Kremlings have stolen Donkey Kong's banana hoard and escaped across DK Island. Donkey Kong and his buddy Diddy Kong set out across the island to track them down and defeat the Kremling leader, King K. Rool.

Donkey Kong is a brute and can take out larger enemies in a single bound, while Diddy is weaker but more nimble. Tag team between them as you clear over 40 stages, finding hidden bonus rooms and riding your Animal Buddies.

Donkey Kong Country was the first game to use pre-rendered CGI graphics and astounded fans and critics with its visuals upon its 1994 release.

Alternate Versions

Donkey Kong Country (Game Boy Color)

Donkey Kong Country (GBC)

Six years after the release of the original game, Rare's Game Boy team ported the title to the Game Boy Color. The game contains all of the levels of the original, plus one level that was cut from the original game (Necky's Nutmare). There are also Sticker Pads hidden in each level that unlock artwork that can be printed using the Game Boy Printer.

Your progress is saved after each stage and Candy Kong's role has changed to issuing you with minigame challenges, such as Funky Fishing and shooting game Crosshair Cranky.

Donkey Kong Country (Game Boy Advance)

Donkey Kong Country (GBA)

The second remake of Donkey Kong Country was once again rebuilt from the ground up to take advantage of the system. The graphics and sound are closer to the original (and in some cases improved) but were made brighter due to the lack of backlighting in early Game Boy Advance systems.

The Sticker Pads are replaced by Cameras for collecting artwork, and you can see more detailed completion information on each stage. You can also play the DK Attack score attack and time trial on any stage you have cleared.

Because you can save and travel anywhere using the map menu, now you visit Funky Kong to play Funky Fishing (returning from the GBC version), and visit Candy Kong to play Candy's Dance Studio, a rhythm-action minigame.

Release Information

Super Famicom/SNES Version

Region Date Name System
Europe 24 Nov 1994 Donkey Kong Country SFC/SNES
Japan 26 Nov 1994 スーパードンキーコング Super Donkey Kong SFC/SNES
US Nov 1994 Donkey Kong Country SFC/SNES
Japan 30 Sep 1997 スーパードンキーコング Super Donkey Kong Super Famicom
Nintendo Power
Europe 08 Dec 2006 Donkey Kong Country Wii
Virtual Console
Japan 12 Dec 2006 スーパードンキーコング Super Donkey Kong Wii
Virtual Console
US 19 Feb 2007 Donkey Kong Country Wii
Virtual Console

Game Boy Color Version

Region Date Name System
Europe 16 Nov 2000 Donkey Kong Country Game Boy Color
US 23 Nov 2000 Donkey Kong Country Game Boy Color
Japan 21 Jan 2001 ドンキーコング2001 Donkey Kong 2001 Game Boy Color

Game Boy Advance Version

Region Date Name System
Europe 06 Jun 2003 Donkey Kong Country Game Boy Advance
US 09 Jun 2003 Donkey Kong Country Game Boy Advance
Japan 12 Dec 2003 スーパードンキーコング Super Donkey Kong Game Boy Advance

Development

In 1993, British development studio Rare was experimenting with a CGI modelling technique called Advanced Computer Modelling (ACM) allowing detailed sprites to be created using 3D models.

A Nintendo representative named Tony Harman visited Rare during this time and saw a demo boxing game that used ACM. He presented the technology to Nintendo Co. Ltd., who recognised Rare would need assistance in bringing the concept to a full game. Nintendo purchased 25% of Rare and provided several million dollars worth of Silicon Graphics workstations.

Developing a game using ACM required a suitable license. Rare expressed an interest in producing a Donkey Kong game, as despite being one of the biggest game series of the early 1980's, it had been largely abandoned. Rare was given free-reign to create a new world for the Donkey Kong character. Shigeru Miyamoto, creator of the Donkey Kong character, provided a redesign for the character, adding a necktie that would go on to become the character's trademark. The villains of the piece, the crocodilian Kremlings, were salvaged from an abandoned Rare project, while Diddy Kong was created after Shigeru Miyamoto protested at using Donkey Kong Jr.

By the game the game was completed, a total of 22 man years had been spent developing the game, more than any other game at the time. Nintendo launched Donkey Kong Country in November 1994, two weeks ahead of schedule, and it was the first Nintendo game to be launched in the UK before any other region.

Cameos

Game Opening

Game Opening

The game's opening begins with Cranky Kong standing on red girders and playing the 8-bit title screen music from the arcade Donkey Kong.

Submitted by Fryguy64

Cranky's Cabin

Cranky's Cabin

When you visit Cranky Kong, he will usually ramble on about how old games were better than modern games, berating the flashy, modern graphics. He makes occasional allusions to classic games, including the arcade Donkey Kong.

Submitted by Fryguy64

Cranky's Cabin (Game Boy Color Version)

Screenshot Required

When you visit Cranky Kong, he occasionally mentions the Game & Watch.

Submitted by Fryguy64

Cranky's Cabin (Game Boy Advance Version)

Cranky's Cabin

When you enter Cranky's Cabin, there are a few references to other Rare games:

  • Mumbo Jumbo's mask from the Banjo-Kazooie series
  • Sabre Wulf's head mounted on the wall, from the Game Boy Advance game Sabre Wulf
  • The indistinguishable picture on the wall is reportedly the cast of Xbox game Grabbed by the Ghoulies

Submitted by TV Eye, Fryguy64, screenshot by TV Eye

Bonus Game Letters

Bonus Game Letters

In several of the Bonus rooms, you have to collect moving golden letters in the correct order to spell out a word. The words you have to spell include "Rare" and "Nintendo", the developers of the game.

Submitted by nensondubois, Fryguy64

Manic Mincers

Manic Mincers

The name of the "Manic Mincers" stage appears to be a reference to the classic UK ZX Spectrum game "Manic Miner".

Submitted by Swedol

Are we missing any cameo appearances for this game? Please contact NinDB with the details.