Donkey Kong

Donkey Kong
System Arcade, Famicom / NES, Famicom Disk System, Game Boy Advance Card-e Reader, Game Boy Advance, Wii Virtual Console
Developer Nintendo
Genre 2D Platformer
Series Donkey Kong Series
Arcade
JP 1981
US 1981
EU 1981
Famicom / NES
JP 15th July 1983
US June 1986
EU 15th October 1986
Famicom Disk System
JP 8th April 1988
Game Boy Advance (e-Reader)
US 11th November 2002
Game Boy Advance (Famicom Mini)
JP 14th February 2004
US 7th June 2004
EU 10th July 2004
Wii (Virtual Console)
JP 2nd December 2006
US 19th November 2006
EU 8th December 2006

Information

Enraged at being mistreated by his master, Mario, the great ape Donkey Kong escapes. He kidnaps Mario's girlfriend, Pauline, and climbs onto a construction site. If Mario is to rescue his beloved, he must chase Donkey Kong to the top of the skyscraper.

The aim of the game is to help Mario jump and climb his way to the top of the four levels of the construction site. Each stage presents a different layout of platforms and different enemies that Mario must get through.

How fast you clear each stage determines the Bonus score you receive. Appearing in the top right of the screen, the Bonus slowly ticks down to zero. You can also collect Pauline's accessories for extra points.

Those used to how Mario moves in his later games may find him overly restricted here. He can't fall far (less than twice his height) without losing a life. He is less manoueverable in the air, and there is a slight delay to his jumps.

Version Differences

The Japanese and American arcade releases feature different stage sequences. In the Japanese version you play through all four stages every time, but in the American version you play stage 1 and stage 4, and then an extra stage is added each round.

The Famicom/NES version is missing the second stage with the conveyor belts due to limitations with the first set of Famicom carts (Donkey Kong was a launch title on the Famicom). It is also missing the animated opening sequence and between stage screens, and has less variation in sprites (blue barrels are just regular barrels, and only two of Pauline's accessories appear, rather than three). The music when you rescue Pauline is also different. As this is the version that is most ported, many of these elements of the original are unknown to many who have played the game.

Characters

Tamagon

Mario (Jumpman)

A plucky little carpenter. His girlfriend, Pauline, has been kidnapped by his pet ape Donkey Kong. Now he has to climb the construction site to rescue her. Mario can jump and climb ladders, or grab a Hammer to break his way through the obstacles.

Mario's original name, Jumpman, was only used in the original Japanese release. He was renamed for the full U.S. release as Mario (although some early U.S. cabinets still refer to him as Jumpman).

Tamagon (Player 2)

Pauline

Mario's girlfriend. She has been kidnapped by Donkey Kong and carried up a construction site. She calls for help from the top of the screen, and it is your goal to reach her.

Enemies & Traps

Devil

Donkey Kong

Mario's pet gorilla. Donkey Kong is a foul-tempered and stubborn beast, and when he became tired of being Mario's pet, he kidnapped Pauline and climbed up a construction site.

In every level he stands at the top of the screen, taunting Mario. On the 25M stage, he throws barrels down the stage and on the 75M stage, he throws Jacks.

Devil

Barrel

The main obstacle at 25M. Donkey Kong throws them from the top of the stage. They roll down the girders and ladders. Mario has to jump over them or break them with a Hammer to pass them.

If a blue Barrel (marked with a skull on the side) reaches the Oil Drum, it will turn into a Fireball. The blue Barrel doesn't appear in all ports of the game.

Devil

Oil Drum

On the 25M stage, the Oil Drum sits behind Mario. If a blue Barrel hits it, it spits out a Fireball. On the 50M stage, an Oil Drum sits in the center of the conveyor belts and collects the Pies.

Devil

Fireball (1)

A wandering little Fireball that appears at 25M, 50M and 75M. It will wander across the girders and climb ladders. If Mario touches it, he loses a life.

Devil

Pie

The main obstacle on the 50M stage. Pies are carried around on the conveyor belts and Mario has to jump over them.

Devil

Jack

The main obstacle on the 75M stage. Jacks bounce along the top of the screen and then drop down between the platforms Mario has to climb.

Devil

Fireball (2)

A different kind of Fireball that appears on the 100M stage. They move much faster than the first kind, and up to 5 of them can appear on the stage at one time.

Items

Devil

Hammer

Mario's only weapon against the obstacles in his way. Grab the Hammer and Mario will wave it around quickly, smashing anything in his path for a short time. While holding the Hammer, Mario is unable to climb ladders.

Devil

Bag, Hat & Parasol

Pauline's accessories are scattered around the stage. Collect them for 300-800 bonus points.

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