Kirby 64: The Crystal Shards

星のカービィ64

Kirby 64: The Crystal Shards
System Nintendo 64, Wii Virtual Console
Developer HAL Laboratory
Genre 2D Platformer
Nintendo 64
JP 24th March 2000
US 26th June 2000
EU 6th July 2001
Wii (Virtual Console)
US 25th February 2008
EU 7th March 2008
JP 15th April 2008

Information

Kirby returns for an adventure across Dream Land, where shards of a Crystal have fallen. While the action is controlled from a 2D perspective, the stages are decorated in full 3D. Many conventions from the Kirby games return, such as his limited power meter, and his ability to suck up enemies and use their powers.

Uniquely though, if Kirby sucks up more than one enemy then he may gain a special transformation. Many of these are just for show, although some of them are needed in order to uncover every last crystal shard in the game.

As Kirby travels he will come across old friends and new ones. He will also have to face a boss enemy at the end of each stage before he can move on to the next area. By collecting parts of the crystal he can also gain access to even more areas.

Cameos

Kirby's Dream Land 3 Stage

Screenshot Required

Stage 3-2 borrows the main music and many stage elements from the forest areas of Kirby's Dream Land 3.

Submitted by YoungLink

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