Cameos
Kirby's Dream Land 3 Stage
Screenshot Required
Stage 3-2 borrows the main music and many stage elements from the forest areas of Kirby's Dream Land 3.
星のカービィ64
| System | Nintendo 64, Wii Virtual Console |
|---|---|
| Developer | HAL Laboratory |
| Genre | 2D Platformer |
| Nintendo 64 | |
|---|---|
| 24th March 2000 | |
| 26th June 2000 | |
| 6th July 2001 | |
| Wii (Virtual Console) | |
| 25th February 2008 | |
| 7th March 2008 | |
| 15th April 2008 | |
Kirby returns for an adventure across Dream Land, where shards of a Crystal have fallen. While the action is controlled from a 2D perspective, the stages are decorated in full 3D. Many conventions from the Kirby games return, such as his limited power meter, and his ability to suck up enemies and use their powers.
Uniquely though, if Kirby sucks up more than one enemy then he may gain a special transformation. Many of these are just for show, although some of them are needed in order to uncover every last crystal shard in the game.
As Kirby travels he will come across old friends and new ones. He will also have to face a boss enemy at the end of each stage before he can move on to the next area. By collecting parts of the crystal he can also gain access to even more areas.
Screenshot Required
Stage 3-2 borrows the main music and many stage elements from the forest areas of Kirby's Dream Land 3.