The Legend of Zelda: A Link to the Past

ゼルダの伝説 神々のトライフォース

The Legend of Zelda: A Link to the Past
System Super Famicom / SNES, Game Boy Advance
Developer Nintendo
Genre Action / Adventure

The wizard Aganhim has overthrown the king of Hyrule and started kidnapping the descendents of seven sages. One of the descendents, Princess Zelda, sends a psychic message to a boy named Link who follows his uncle to the castle.

Armed with a sword and shield, Link has to fight his way through the enemy soldiers, solve the puzzles and rescue Zelda. She sends Link on an adventure to reclaim the legendary Master Sword, the blade used to destroy evil.

Upon facing Aganhim, Link is drawn into the Dark World, an alternate dimension and home of the imprisoned demon king Ganon. Link must rescue all of the sages' descendents to put an end to Ganon's world-conquering ambitions.

Alternate Versions

The Legend of Zelda: A Link to the Past + Four Swords

The Legend of Zelda: A Link to the Past + Four Swords

Remake of A Link to the Past, developed by Flagship. The main game is largely unchanged, although some text has been rewritten to be closer to the original Japanese text, improving ties with the later games in the series.

There is also a new multiplayer option called "Four Swords". Zelda is kidnapped by a creature known as Vaati and Link pulls the legendary Four Sword. Up to four players take control of the four Links as they battle through dungeons, working together to solve puzzles and competing for rupees.

Release Information

Super Famicom/SNES Version

Region Date Name System
Japan 21 Nov 1991 ゼルダの伝説 神々のトライフォース Zelda no Densetsu: Kamigami no Triforce SFC/SNES
US Apr 1992 The Legend of Zelda: A Link to the Past SFC/SNES
Europe 24 Sep 1992 The Legend of Zelda: A Link to the Past SFC/SNES
Japan 01 Aug 2000 ゼルダの伝説 神々のトライフォース Zelda no Densetsu: Kamigami no Triforce Super Famicom
Nintendo Power
Japan 02 Dec 2006 ゼルダの伝説 神々のトライフォース Zelda no Densetsu: Kamigami no Triforce Wii
Virtual Console
US 22 Jan 2007 The Legend of Zelda: A Link to the Past Wii
Virtual Console
Europe 23 Mar 2007 The Legend of Zelda: A Link to the Past Wii
Virtual Console

Game Boy Advance Version

Region Date Name System
US 02 Dec 2002 The Legend of Zelda: A Link to the Past + Four Swords Game Boy Advance
Japan 14 Mar 2003 ゼルダの伝説 神々のトライフォース&4つの剣 Zelda no Densetsu: Kamigami no Triforce & 4tsu no Tsurugi Game Boy Advance
Europe 28 Mar 2003 The Legend of Zelda: A Link to the Past + Four Swords Game Boy Advance

Cameos

Mario Pictures

Mario Pictures

In two of the houses in Kakariko Village, you can find portraits of Mario hanging on the walls.

The portrait also appears in one of the houses in the Village of Outcasts in the Dark World.

Submitted by Fryguy64, Smashchu

Mario Enemies

Chain Chomp

Chain Chomp

In the Turtle Rock dungeon is an enemy that resembles the Chain Chomps from Super Mario Bros. 3. They are black iron balls with teeth, attached to stumps by a chain.


Fire Bar

Fire Bar

The game also features rotating fire bars, which appear to be based on the rotating Fire Bars from Super Mario Bros.


Following a recently translated interview from 1991, a few interesting facts about the enemy cameos came to light.

Chain Chomp (Wanwan) had been sitting around as concept art for a while when both the Super Mario Bros. 3 and Legend of Zelda teams picked it up:

Q. By the way, there were several characters in this game that also appeared in Mario. Was that your idea, Mr. Tezuka?

Tezuka: We'd had concept art for Wanwan lying around for awhile. We'd put it aside thinking we might make use of it if we could, but someone discovered it and ended up using it for their own purposes.

The Fire Bars were designed originally for The Legend of Zelda, but were adopted into Super Mario Bros. and eventually dropped from the Zelda game:

Q. There were Fire Bars, too. I was wondering if there was some trick to the order of the creation process.

Tezuka: To tell you the truth, Fire Bars were originally made for Zelda. They were a lot of fun, so we used them in Mario too.

Miyamoto: Now that you mention it, it was Mario that did the ripping off. There were things we couldn't use in the first Zelda, you see, but as time passed and the statue of limitations was about to expire, we thought about using them again and ended up implementing them in this game.

Nakago: They were originally made for Zelda 1.

Are we missing any cameo appearances for this game? Please contact NinDB with the details.