Mario's Picross

You start each puzzle with an empty grid and numbers along the side of each row and column. Each number represents a line of blocks that must be filled in somewhere along the line. Where there is more than one number per line, the filled in blocks must be separated by at least one space.

You must use logical deduction to work out which blocks are safe to fill in. If you fill the wrong blocks then you receive a time penalty. When all of the correct lines have been filled in, a picture is revealed.

The puzzle grids start out small, but as you progress they get bigger and more difficult.

To make the game even more challenging, you have to complete each puzzle within a time limit. You receive increasing penalties for making mistakes and a five-minute penalty for requesting a hint.

Mario's Picross
Developer Jupiter
Genre Puzzle
Game Boy
JP 14th March 1995
US March 1995
EU 27th July 1995

Cameos

Cameo Puzzles

Just about any picture can be a Picross puzzle, so it's no surprise that a few of them are familiar Nintendo characters and items. Most of them are from the Mario series.

Easy Picross

  • 6C - Boo Diddly
  • 6H - Mario

Kinoko Cup

  • 1A - Game Boy
  • 1B - Star
  • 3D - Bullet Bill
  • 3G - Grand Goombas

Star Cup

  • 2E - Mini Yoshi
  • 4G - Spiny
  • 5F - Mushroom

Time Trial

  • 1 - Koopa Troopas
Mario & Luigi
  • Easy Picross 6C - Boo Diddly
  • Easy Picross 6H - Mario
  • Kinoko Cup 1A - Game Boy
  • Kinoko Cup 1B - Star
  • Kinoko Cup 3D - Bullet Bill
  • Kinoko Cup 3G - Grand Goombas
  • Star Cup 2E - Mini Yoshi
  • Star Cup 4G - Spiny
  • Star Cup 5F - Mushroom
  • Time Trial 1 - Koopa Troopas

Submitted by Fryguy64.